Difference between revisions of "Affective Computing"
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− | Affective computing is devoted to analyze signals from people working or interacting with devices in order to understand their emotional or affective state. We are working both on the analysis of biosignals (in projects shared with the [[BioSignal Analysis]] research area, and on the analysis of interaction signals and of user behavior. | + | Affective computing is devoted to analyze signals from people working or interacting with devices in order to understand their emotional or affective state. We are working both on the analysis of biosignals (in projects shared with the [[BioSignal Analysis]] research area), and on the analysis of interaction signals and, in general, of user behavior. |
==Ongoing Projects== | ==Ongoing Projects== |
Revision as of 16:55, 6 April 2010
Affective computing is devoted to analyze signals from people working or interacting with devices in order to understand their emotional or affective state. We are working both on the analysis of biosignals (in projects shared with the BioSignal Analysis research area), and on the analysis of interaction signals and, in general, of user behavior.
Contents
Ongoing Projects
Affective Computing And BioSignals
Emotion from Interaction
People
Project Proposals
Past Projects
- Affective VideoGames
- Driving companions
- Emotion From Mouse and Keyboard
- FaDe
- FaceAnalysisInVideogames
- Gestures in Videogames
- Interpretation of facial expressions and movements of the head
- Online Emotion Classification
- Relationship between Cognition and Emotion in Rehabilitation Robotics
- Videogame adaptation