Difference between revisions of "RobogameDesign"

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[[Image:Meccano-spyke-medium.jpg‎ |thumb|right|300px|Spyke, a possible robogame base]]
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<!--{{Project
 
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|title=RobogameDesign
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|image=LegoSpike.jpg
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|short_descr=Meta-project on designing interactive robotic games
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|coordinator=AndreaBonarini;
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|resarea=Robotics
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|restopic=Robogames
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|start=2009/02/03
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|end=2011/12/31
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|status=Active
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|level=Ms
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|type=Course
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}}-->
 
=== General description ===
 
=== General description ===
  
 
<br>
 
<br>
Goal of this set of projects is to design games where people interact with autonomous robots. They are aimed at defining a methodology to design such kind of games, in part mutuated from Computer Game design. The games we are interested in are games where robot autonomy is exploited to obtain interesting, engaging games which may be implemented with cheap technology and enter in everyone's home.  
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Goal of this set of projects is to design games where people interact with autonomous robots. They are aimed at defining a methodology to design such kind of games, in part mutuated from Computer Game design. The games we are interested in are games where robot autonomy is exploited to obtain interesting, engaging games which may be implemented with cheap technology and enter in everyone's home. This activity belongs to the [[Robogames]] area.
Many of these projects have a first root in the Human-Computer Interaction Lab course, while some of them will be continued with technological contents needed to obtain prototypes that can then be evaluated
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Many of these projects have a first root in the Human-Computer Interaction Lab course, while some of them will be continued with technological contents needed to obtain prototypes that can then be evaluated.
 +
<br>
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There are relationships among these projects and the ones developed in the [[ROBOWII|ROBOWII]] line.
  
 
=== Resources ===
 
=== Resources ===
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Here are some resources common to all the projects
 
Here are some resources common to all the projects
 
* Some documentation about game design ([[Media: GameDesign.zip]])
 
* Some documentation about game design ([[Media: GameDesign.zip]])
* Related robotic projects at AIRLab: [[ROBOWII | ROBOWII]]
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* Related robotic projects at AIRLab: [[ROBOWII | ROBOWII]], [[Highly Interactive Robogames]]
 
* [[Working notes about Robogame design| Working Notes about Robogame design]]
 
* [[Working notes about Robogame design| Working Notes about Robogame design]]
* Requirements for the HCILab course (on the discussion page)
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<br/>
 
<br/>
  
===Robo-Hide-and-Hunt===
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===Projects===  
[[User:MatteoBotta|Matteo Botta]], [[User:AlbertoBottinelli|Alberto Bottinelli]] and [[User:MassimoLuraschi|Massimo Luraschi]] are developing a new Robogame based on the Human-Robot interaction: [[Robo-Hide-and-Hunt|Robo-Hide-and-Hunt]]
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====Robot Children Games====
  
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[[User:AlbertoCalloni|Alberto Calloni]], [[User:FabioAiroldi|Fabio Airoldi]], [[User:GuidoBonomi|Guido Bonomi]] have developed a set of new Robogames based on interaction between children and robots: [[Robot-Children Games|Robot-Children Games]]
  
===People===
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====Robo-Hide-and-Hunt====
[[User:MatteoSancini|Matteo Sancini]], [[User:StefanoRuschetta|Stefano Ruschetta]]
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[[User:MatteoBotta|Matteo Botta]], [[User:AlbertoBottinelli|Alberto Bottinelli]] and [[User:MassimoLuraschi|Massimo Luraschi]] have developed a new Robogame based on Human-Robot interaction: [[Robo-Hide-and-Hunt|Robo-Hide-and-Hunt]]
  
[[User:AlbertoCalloni|Alberto Calloni]], [[User:FabioAiroldi|Fabio Airoldi]], [[User:GuidoBonomi|Guido Bonomi]]
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====Jedi Robot Training====
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[[User:MatteoSancini|Matteo Sancini]] and [[User:StefanoRuschetta|Stefano Ruschetta]] have developed a competitive Robogame for Human-Computer Interaction Laboratory from which a larger effort is born: [[JediRobot Training|JediRobot Training]]
  
[[User:AlbertoBottinelli|Alberto Bottinelli]], [[User:MatteoBotta|Matteo Botta]], [[User:MassimoLuraschi|Massimo Luraschi]]
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====RoboWII 2.1====
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[[User:AlessandroMarin|Alessandro Marin]] and [[User:DiegoMereghetti|Diego Mereghetti]] have developed [[RoboWII2.1|RoboWII 2.1]], a new version of a game for Human-Computer Interaction Laboratory. This project is part of the ROBOWII effort, in turn on the RoboGames research line. This has been improved by [[User:DeborahZamponi| Deborah Zamponi]] and [[User:CristianMandelli| Cristian Mandelli]]
  
[[User:DiegoMereghetti|Diego Mereghetti]], [[User:AlessandroMarin|Alessandro Marin]]
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===Advisors===
  
Advisors: [[User:AndreaBonarini|Andrea Bonarini]], [http://www.elet.polimi.it/people/garzotto Franca Garzotto]
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[[User:AndreaBonarini|Andrea Bonarini]], [http://www.elet.polimi.it/people/garzotto Franca Garzotto]
  
 
===Work done===
 
===Work done===
  
*Project start: March 2009
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* March 2009: Project start  
 
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* April 2009: Groups and background formation
=== Planning ===
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* May 2009: Game identification and first specifications
Here is a first generic planning that will be detailed for the single groups as soon as we will start the activity.
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* May 2009: Definition of precise specifications, scenarios, and final demos
 
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* May-June 2009: Implementation of demos
* April 2009: groups and background formation
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* June 2009: Test
* May 2009: Groups identify games and write specifications
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* June 2009: Final report writing
* July-September 2009: Final reports and demos
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* July-September 2009: Final reports and demos of most of the projects
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* February 2010: last project of round 1 terminated
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* April 2010: round 2 starts

Latest revision as of 17:49, 21 March 2012

General description


Goal of this set of projects is to design games where people interact with autonomous robots. They are aimed at defining a methodology to design such kind of games, in part mutuated from Computer Game design. The games we are interested in are games where robot autonomy is exploited to obtain interesting, engaging games which may be implemented with cheap technology and enter in everyone's home. This activity belongs to the Robogames area. Many of these projects have a first root in the Human-Computer Interaction Lab course, while some of them will be continued with technological contents needed to obtain prototypes that can then be evaluated.
There are relationships among these projects and the ones developed in the ROBOWII line.

Resources


Here are some resources common to all the projects


Projects

Robot Children Games

Alberto Calloni, Fabio Airoldi, Guido Bonomi have developed a set of new Robogames based on interaction between children and robots: Robot-Children Games

Robo-Hide-and-Hunt

Matteo Botta, Alberto Bottinelli and Massimo Luraschi have developed a new Robogame based on Human-Robot interaction: Robo-Hide-and-Hunt

Jedi Robot Training

Matteo Sancini and Stefano Ruschetta have developed a competitive Robogame for Human-Computer Interaction Laboratory from which a larger effort is born: JediRobot Training

RoboWII 2.1

Alessandro Marin and Diego Mereghetti have developed RoboWII 2.1, a new version of a game for Human-Computer Interaction Laboratory. This project is part of the ROBOWII effort, in turn on the RoboGames research line. This has been improved by Deborah Zamponi and Cristian Mandelli

Advisors

Andrea Bonarini, Franca Garzotto

Work done

  • March 2009: Project start
  • April 2009: Groups and background formation
  • May 2009: Game identification and first specifications
  • May 2009: Definition of precise specifications, scenarios, and final demos
  • May-June 2009: Implementation of demos
  • June 2009: Test
  • June 2009: Final report writing
  • July-September 2009: Final reports and demos of most of the projects
  • February 2010: last project of round 1 terminated
  • April 2010: round 2 starts