Difference between revisions of "Talk:RPSLSBot"
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(Created page with "11/03/2013: definition of game rules 03/04/2013: autonomous navigation 10/04/2013: game strategies and movement patterns based on Rock, Paper, Scissors, Lizard, Spock initial ...") |
m (AndreaBonarini moved page Talk:RPSSLBot to Talk:RPSLSBot: Matching the real name) |
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− | 11/03/2013: definition of game rules | + | DEADLINE: |
− | 03/04/2013: autonomous navigation | + | 11/03/2013: definition of game rules |
− | 10/04/2013: game strategies and movement patterns based on Rock, Paper, Scissors, Lizard, Spock initial choice | + | 03/04/2013: autonomous navigation |
− | 24/04/2013: race management via robot | + | 10/04/2013: game strategies and movement patterns based on Rock, Paper, Scissors, Lizard, Spock initial choice |
− | 08/05/2013: player robot's movement control via bluetooth (using NXT's integrated buttons) | + | 24/04/2013: race management via robot |
− | 15/05/2013: design of a LEGO joystick | + | 08/05/2013: player robot's movement control via bluetooth (using NXT's integrated buttons) |
− | 22/05/2013: player robot's movement control via bluetooth (using joystick) | + | 15/05/2013: design of a LEGO joystick |
− | 05/06/2013: bluetooth and connection testing | + | 22/05/2013: player robot's movement control via bluetooth (using joystick) |
+ | 05/06/2013: bluetooth and connection testing | ||
+ | 15/07/2013: final game testing | ||
+ | 20/07/2013: fine-tuning of performances and difficulty level | ||
+ | 21/07/2013: documentation |
Latest revision as of 09:32, 21 October 2013
DEADLINE:
11/03/2013: definition of game rules 03/04/2013: autonomous navigation 10/04/2013: game strategies and movement patterns based on Rock, Paper, Scissors, Lizard, Spock initial choice 24/04/2013: race management via robot 08/05/2013: player robot's movement control via bluetooth (using NXT's integrated buttons) 15/05/2013: design of a LEGO joystick 22/05/2013: player robot's movement control via bluetooth (using joystick) 05/06/2013: bluetooth and connection testing 15/07/2013: final game testing 20/07/2013: fine-tuning of performances and difficulty level 21/07/2013: documentation