Difference between revisions of "Robogames"

From AIRWiki
Jump to: navigation, search
m (Movies of past projects)
m (Movies of past projects)
Line 16: Line 16:
 
* [[RunBot: a Robogame Robot]]
 
* [[RunBot: a Robogame Robot]]
  
== Movies of past projects ==
+
== Movies of implemented systems ==
 +
 
 +
More are available from the single projects, and the project lines pages, as well as on the [http://www.youtube.com/user/AIRLabPolimi | AIRLab channel on You Tube].
  
 
{{#ev:youtube|i7evvDrfzjY}}
 
{{#ev:youtube|i7evvDrfzjY}}
Line 22: Line 24:
 
*[http://www.youtube.com/watch?v=i7evvDrfzjY External link]
 
*[http://www.youtube.com/watch?v=i7evvDrfzjY External link]
 
A test of the [[Jedi Robot Training 3.0]] project. Notice that it is working outside, with confusing colors in background. The system is quite robust, and very playable. It has been tested also in public exhibitions like the 2011 Open day at Politecnico di Milano.
 
A test of the [[Jedi Robot Training 3.0]] project. Notice that it is working outside, with confusing colors in background. The system is quite robust, and very playable. It has been tested also in public exhibitions like the 2011 Open day at Politecnico di Milano.
 +
 +
 +
{{#ev:youtube|pCFMwl73MCE}}
 +
 +
*[http://www.youtube.com/watch?v=pCFMwl73MCE External link]
 +
The presentation movie for the shot'em aup game [[RoboWII2.1]]
  
 
== Project proposals ==
 
== Project proposals ==

Revision as of 23:37, 30 May 2011

This research topic belongs to the research area Robotics.

Interactive games with autonomous robots are one of the most challenging robotic research issues. The robot should involve the player, both physically and behaviorally, while acting in the real world. Past experience of the group is related to Robocup, Edutainment, Rehabilitation. Currently we are also evaluating the possibility to integrate information gathered about the emotional state of people involved in games among the information available to the game controller (in this case a robot), which should emotionally react raising the involvement in the game. First steps in this direction have been done with our rehabilitation robot and with robots interacting with players through the remote control of a WII console ROBOWII and different sensors including a camera. The next step will be the implementation of Highly Interactive Robogames (HIRg).

An effective robot player needs to integrate edge technologies from robotics, interaction, and psychology. An interesting hardware (body) should be integrated with the needed functionalities to become a game companion. A set of projects have been started to investigate how to design interactive games with autonomous robots.

Projects

Projects on this topic:


Movies of implemented systems

More are available from the single projects, and the project lines pages, as well as on the | AIRLab channel on You Tube.

A test of the Jedi Robot Training 3.0 project. Notice that it is working outside, with confusing colors in background. The system is quite robust, and very playable. It has been tested also in public exhibitions like the 2011 Open day at Politecnico di Milano.


The presentation movie for the shot'em aup game RoboWII2.1

Project proposals

Wiki Page: Autistic Children Play Robot
SkypeWII3Small.JPG

Title: Autistic Children Play Robot
Description: Within a Polisocial project we will have to implement a robot suitable to play autonomously with autistic children that will interact with it and a game system by gestures. The thesis will explore some of the aspects of the problem, eventually participating to the production of prototypes to be tested with real users. The thesis gives the possibility to develop a robot with special requirements, and to work with gesture interpretation by using devices such as Kinect or the WII Mote. The work is done in an interdisciplinary group including care givers and designers.
Tutor: AndreaBonarini
Additional Info: CFU 20 - 20 / Master of Science / Thesis

Wiki Page: Robot Games
Spykeecontorri.jpg

Title: Robot Games
Description: Projects may include the design of an interactive game on an existing or a new robot, and its evaluation. These projects allow to experiment with real mobile robots and interaction devices. Some games may be designed for disabled children. The project can be considered a MS thesis if it can produce a new game and, possibly, a new robot, and includes adapting the behavior of the robot to the player.
Tutor: AndreaBonarini
Additional Info: CFU 2 - 20 / Bachelor of Science, Master of Science / Course, Thesis