Difference between revisions of "FaceAnalysisInVideogames"
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− | |resarea= | + | |resarea=Affective Computing |
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+ | This project, belonging to the Affective VideoGames research line, is aimed at building a model relating facial expressions and head movements of people playing the vidogame TORCS to their preferences among different game settings. The final aim is to detect from images taken from a camera whether people is enjoying the game experience. |
Revision as of 13:27, 16 April 2012
Face analysis in Videogames
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Short Description: | Analysis of the face of people involved in videogames aimed at identifying the elements that could be used as cues for interest and engagement. |
Coordinator: | AndreaBonarini (andrea.bonarini@polimi.it) |
Tutor: | AndreaBonarini (andrea.bonarini@polimi.it) |
Collaborator: | |
Students: | DavideTosetti (davide.tosetti@mail.polimi.it) |
Research Area: | Affective Computing |
Research Topic: | Affective Computing And BioSignals |
Start: | 2012/04/15 |
End: | 2012/09/30 |
Status: | Active |
Level: | Bs |
Type: | Thesis |
This project, belonging to the Affective VideoGames research line, is aimed at building a model relating facial expressions and head movements of people playing the vidogame TORCS to their preferences among different game settings. The final aim is to detect from images taken from a camera whether people is enjoying the game experience.