Difference between revisions of "Pac-Bot"

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(Work done)
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===Work done===
 
===Work done===
 +
 +
*31/05/2013: Built and programmed the Phantom robot
 +
The phantom robot is an arduino robot featuring an infrared sensor(which allows the user to command it with a remote), a bluetooth module(to communicate with the pc), and a contact sensor.
 +
*5/08/2013: Logic of the game (software that memorizes the pac-dots, state of the robot, state of the game etc)
 +
Pac-Bot can memorize the cards he already got, can change his state in Super Mode in case he just got a special dot (Super Mode lasts 5 seconds). Furthermore he can notice the contact between the two robots and decide who won the match in that case.
 +
*6/09/2013: Maze path finding
 +
Pac-Bot can find paths in the maze in which he can get to all the pac-dots. By getting pac-dots Pac-Bot can get information on which part of the maze he is located and which way it's going.
 +
*20/09/2013: Noticing the Phantom robot and strategy to apply
 +
Pac-Bot can notice the phantom robot when the latter is in front of him and tries to avoid him if he's not in Super Mode, or attack him otherwise.

Revision as of 23:09, 29 November 2013

Pac-Bot
Short Description: The goal of the project is to develop an interactive game between an autonomous robot and a remotely-controlled one, based on the rules of the well-known Pac-Man game.
Coordinator: AndreaBonarini (andrea.bonarini@polimi.it)
Tutor: AndreaBonarini (andrea.bonarini@polimi.it)
Collaborator:
Students: MikelVuka (mikel.vuka@mail.polimi.it)
Research Area: Robotics
Research Topic: Robogames
Start: 20/09/2012
End: 30/9/2013
Status: Active
Level: Bs
Type: Course

Aim of this project is to develop a strategic realtime Robogame, based on the classic Pac-Man videogame.

An autonomous robot will roam in a maze trying to get the pac-dots. A human controlled robot will try to prevent it from getting to all these dots by contacting it (in case the Pac-Bot is not in Super Mode) or stay away and avoid it when the Pac-Bot is in Super Mode.

This is a project for the Computer Engineering Project Course ("Progetto di Ingegneria Informatica", ord. 270 - 5cfu) for the Academic Year 2012-2013, and is developed on the Spykee robot using the ROS middleware and an Arduino robot.


Work done

  • 31/05/2013: Built and programmed the Phantom robot

The phantom robot is an arduino robot featuring an infrared sensor(which allows the user to command it with a remote), a bluetooth module(to communicate with the pc), and a contact sensor.

  • 5/08/2013: Logic of the game (software that memorizes the pac-dots, state of the robot, state of the game etc)

Pac-Bot can memorize the cards he already got, can change his state in Super Mode in case he just got a special dot (Super Mode lasts 5 seconds). Furthermore he can notice the contact between the two robots and decide who won the match in that case.

  • 6/09/2013: Maze path finding

Pac-Bot can find paths in the maze in which he can get to all the pac-dots. By getting pac-dots Pac-Bot can get information on which part of the maze he is located and which way it's going.

  • 20/09/2013: Noticing the Phantom robot and strategy to apply

Pac-Bot can notice the phantom robot when the latter is in front of him and tries to avoid him if he's not in Super Mode, or attack him otherwise.