Difference between revisions of "Drone Laser Game"
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Revision as of 21:16, 18 June 2014
Robotic Laser Game
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| Short Description: | The goal of the project is to develop a laser game between flying drones, one of which autonomous and the other remotely controlled. |
| Coordinator: | AndreaBonarini (andrea.bonarini@polimi.it) |
| Tutor: | AndreaBonarini (andrea.bonarini@polimi.it) |
| Collaborator: | |
| Students: | AlbertoVettolani (a.vetto89@hotmail.it), MarcoVisconti (visco.marco@gmail.com) |
| Research Area: | Robotics |
| Research Topic: | Robogames |
| Start: | 04/04/2013 |
| End: | 30/04/2014 |
| Status: | Closed |
| Level: | Ms |
| Type: | Thesis |
The goal of the project is to develop a laser game between flying drones, one of which autonomous and the other remotely controlled.
Contents
Components
Arduino
We used the Arduino board nano to manage sensors. They are:
- sharp gp2d12 proximity sensor x4
- mb1240 sonar sensor x2
CRIUS All in one pro v2.0
AIOP is the flight controller board. The firmwire we used is MultiWii.
Frame
Here the page.
O-Droid U2
Is the core of our application. It evaluates all the logic behind the autonomous flight. All other components are connected to O-Droid. Here the page for specific information about it.
WiiCam
We built a circuit with the WiiCam to recognize the other drone.