Difference between revisions of "Emotion from Interaction"
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==== Project heads ==== | ==== Project heads ==== | ||
− | Andrea Bonarini | + | * [[User:AndreaBonarini|Andrea Bonarini]] |
− | + | * [[User:MatteoMatteucci|Matteo Matteucci]] | |
− | Matteo Matteucci | + | |
==== Other Politecnico di Milano people ==== | ==== Other Politecnico di Milano people ==== | ||
− | Simone Tognetti | + | * [[User:SimoneTognetti|Simone Tognetti]] |
==== Students ==== | ==== Students ==== | ||
'''Students that have worked on the project''' | '''Students that have worked on the project''' | ||
− | Goran Burek | + | * [[User:GoranBurek|Goran Burek]] |
=== Laboratory work and risk analysis === | === Laboratory work and risk analysis === |
Revision as of 15:49, 21 April 2008
Contents
Part 1: project profile
Project name
Emotion from Interaction
Project short description
The project is aimed at studying the relatioship between emotion and congnition into a human computer system. Since the emotion influeces the behavior, we hope that from the analysis of the interaction with the computer it is possible to discriminate the user emotional state
Dates
Start date: 2008/04/08
End date: 2008/12/20
Internet site(s)
People involved
Project heads
Other Politecnico di Milano people
Students
Students that have worked on the project
Laboratory work and risk analysis
Laboratory work for this project will be mainly performed at AIRLab/Lambrate. It will include electrical and electronic activity. Potentially risky activities are the following:
- Use of soldering iron. Standard safety measures described in Safety norms will be followed.
- Use of high-voltage circuits. Special gloves and a current limiter will be used.
- Robot testing. Standard safety measures described in Safety norms will be followed.
- Use of a modified (human-guided) golf cart. We will use the cart only in open-air environments.
Part 2: project description
The project is aimed at studying the relatioship between emotion and congnition into a human computer system. Since the emotion influeces the behavior, we hope that from the analysis of the interaction with the computer it is possible to discriminate the user emotional state