Difference between revisions of "Jedi Robot Training 3.0"
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− | This is a project for the Computer Engineering Lab Course aimed at implementing a system based on a mobile pointer that heads to a Jedi knight trainee. When the laser mounted on the pointer fires, the trainee should | + | |
+ | This is a project for the Computer Engineering Lab Course aimed at implementing a system based on a mobile pointer that heads to a Jedi knight trainee. When the laser mounted on the pointer fires, the trainee should parry it with a sword. | ||
This work is done as part of the [[ROBOWII]] effort in the [[Jedi Training Robogame]] line, and extends the results obtained by other projects in the direction of better drone behavior and better playability. | This work is done as part of the [[ROBOWII]] effort in the [[Jedi Training Robogame]] line, and extends the results obtained by other projects in the direction of better drone behavior and better playability. | ||
+ | |||
+ | The main revolution in comparison to the previous versions is the drone itself. It is no more a mechanical arm attached to a table, but a real flying quadricopter (Parrot - ArDrone) | ||
+ | |||
+ | The project works relying on both the official SDK (which is pretty complicate to understand) and the openCV 2.1 libraries for image processing. | ||
+ | |||
+ | Diego Martinoia is attending the high-level intelligence and image processing, while Daniele Calandriello is dealing with the tedious SDK - drone communication issues. | ||
+ | |||
+ | The player is supposed to wear a game uniform (currently experimental) to both identify him and have the player "feel" the game. The sword used is a real-glowing wii-lightsaber accessory light blue (as in the original scene from the movie). | ||
+ | |||
+ | -- More info's to follow -- |
Revision as of 23:11, 11 January 2011
Jedi Robot Training 3.0
| |
Coordinator: | AndreaBonarini (andrea.bonarini@polimi.it) |
Tutor: | AndreaBonarini (andrea.bonarini@polimi.it) |
Collaborator: | |
Students: | DiegoMartinoia (diego.martinoia@mail.polimi.it), DanieleCalandriello () |
Research Area: | Robotics |
Research Topic: | Robogames |
Start: | 2010/10/07 |
End: | 2011/01/30 |
Status: | Active |
Level: | Bs |
Type: | Course |
This is a project for the Computer Engineering Lab Course aimed at implementing a system based on a mobile pointer that heads to a Jedi knight trainee. When the laser mounted on the pointer fires, the trainee should parry it with a sword.
This work is done as part of the ROBOWII effort in the Jedi Training Robogame line, and extends the results obtained by other projects in the direction of better drone behavior and better playability.
The main revolution in comparison to the previous versions is the drone itself. It is no more a mechanical arm attached to a table, but a real flying quadricopter (Parrot - ArDrone)
The project works relying on both the official SDK (which is pretty complicate to understand) and the openCV 2.1 libraries for image processing.
Diego Martinoia is attending the high-level intelligence and image processing, while Daniele Calandriello is dealing with the tedious SDK - drone communication issues.
The player is supposed to wear a game uniform (currently experimental) to both identify him and have the player "feel" the game. The sword used is a real-glowing wii-lightsaber accessory light blue (as in the original scene from the movie).
-- More info's to follow --