Difference between revisions of "Drone Laser Game"
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=== Useful Links === | === Useful Links === | ||
− | * | + | * [http://www.softairmania.it/threads/72758-Costruzione-Laser-tag Bulding a laser tag] |
− | * | + | * [http://www.ra.cs.uni-tuebingen.de/forschung/flyingRobots/ Flying robots from Tubingen University] |
− | * | + | * [http://www.maxbotix.com/articles/067.htm How to place sonars to range terrain] |
Revision as of 11:02, 6 June 2013
Robotic Laser Game
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Short Description: | The goal of the project is to develop a laser game between flying drones, one of which autonomous and the other remotely controlled. |
Coordinator: | AndreaBonarini (andrea.bonarini@polimi.it) |
Tutor: | AndreaBonarini (andrea.bonarini@polimi.it) |
Collaborator: | |
Students: | AlbertoVettolani (a.vetto89@hotmail.it), MarcoVisconti (visco.marco@gmail.com) |
Research Area: | Robotics |
Research Topic: | Robogames |
Start: | 04/04/2013 |
End: | 30/12/2013 |
Status: | Active |
Level: | Ms |
Type: | Thesis |
The goal of the project is to develop a laser game between flying drones, one of which autonomous and the other remotely controlled.
Contents
Components
Arduino
We used the Arduino board nano to manage sensors. They are:
- sharp gp2d12 proximity sensor x4
- mb1240 sonar sensor x2
CRIUS All in one pro v2.0
AIOP is the flight controller board. The firmwire we used is MultiWii.
Frame
Here the page.
O-Droid U2
Is the core of our application. It evaluates all the logic behind the autonomous flight. All other components are connected to O-Droid. Here the O-Droid page for specific information about it.
WiiCam
We built a circuit with the WiiCam to recognize the other drone.