Affective VideoGames

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Revision as of 15:55, 26 March 2009 by AndreaTommasoBonanno (Talk | contribs) (Students currently working on the project)

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Part 1: project profile

Project name

Affective VideoGames

Project short description

In this project we try to develop a software that can adapt a behaviour of an interactive videogame (a car game like TORCS or a similar parametrizable game), to do this we will use some measure based on excitement of the player, analizing biological signal to valuate the emotional state. The goal is to maximaze the fun and reducing the boring of the player, adapting the difficulty of the videogame.

Dates

Start date: 2008/11/14

End date: 2008

People involved

Project head(s)

Matteo Matteucci User:MatteoMatteucci

Other Politecnico di Milano people

Simone Tognetti User:SimoneTognetti

Students currently working on the project

Andrea Campana User:AndreaCampana Andrea Tommaso Bonanno User: AndreaTommasoBonanno

Laboratory work and risk analysis

Laboratory work for this project will be mainly performed at AIRLab/Lambrate. It will include significant amounts of mechanical work as well as of electrical and electronic activity. Potentially risky activities are the following:

  • Use of high-voltage circuits. Special gloves and a current limiter will be used.

Part 2: project description

More information about the project will be added as soon as possible.