Affective Computing And BioSignals
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Affective computing is aimed at detecting the emotional state of people involved in the interaction with a machine, in order to improve the interactiom. It is aimed at the introduction of an affective comunicative channel that goes near the standard cognitive one that is present in each human-machine system.
Click here for a brief description of the Research Area, taken from the AirLab website.
The Automatic Emotions Recognition group has now a website: emoticaLab. Find out any information about research topics, products and news about our world.
Ongoing Projects
Projects on this topic:
- Relatioship between Cognition and Emotion in Rehabilitation Robotics
- Emotion from Interaction
- Wireless Affective Devices
- Online Emotion Classification
- Affective VideoGames
- Affective Robotic Rehabilitation of Upper Limbs (Affective Robotic Rehabilitation of Upper Limbs)
- Affective VideoGames (Affective VideoGames)
- Characterization of the NIA signal (Characterization of the NIA signal From AIRWiki Jump to: navigation, search)
- Driving companions (Driving companions)
- FaceAnalysisInVideogames (Face analysis in Videogames)
- Gestures in Videogames (Gestures in Videogames)
- Online Emotion Classification (Emotion from Interaction)
- Relationship between Cognition and Emotion in Rehabilitation Robotics (Relationship between Cognition and Emotion in Rehabilitation Robotics)
- Videogame adaptation (Videogame adaptation)
- Wireless Affective Devices (Wireless Affective Devices)