Pac-Bot
From AIRWiki
Pac-Bot
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Short Description: | The goal of the project is to develop an interactive game between an autonomous robot and a remotely-controlled one, based on the rules of the well-known Pac-Man game. |
Coordinator: | AndreaBonarini (andrea.bonarini@polimi.it) |
Tutor: | AndreaBonarini (andrea.bonarini@polimi.it) |
Collaborator: | |
Students: | MikelVuka (mikel.vuka@mail.polimi.it) |
Research Area: | Robotics |
Research Topic: | Robogames |
Start: | 20/09/2012 |
End: | 30/9/2013 |
Status: | Active |
Level: | Bs |
Type: | Course |
Aim of this project is to develop a strategic realtime Robogame, based on the classic Pac-Man videogame.
An autonomous robot will roam in a maze trying to get the pac-dots. A human controlled robot will try to prevent it from getting to all these dots by contacting it (in case the Pac-Bot is not in Super Mode) or stay away and avoid it when the Pac-Bot is in Super Mode.
This is a project for the Computer Engineering Project Course ("Progetto di Ingegneria Informatica", ord. 270 - 5cfu) for the Academic Year 2012-2013, and is developed on the Spykee robot using the ROS middleware and an Arduino robot.