Difference between revisions of "AI in Racing Games"

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{{ProjectProposal
 
{{ProjectProposal
|description= This project is focused on [http://torcs.sourceforge.net/ TORCS], a state-of-the-art open source racing simulator. From one hand, TORCS represents an ideal bechmark to study Computational Intelligence techniques. On the other hand, Computational Intelligence techniques could be used to improve the game experience in this kind of games. Several projects and theses are available on this topic, please contact us for additional information.
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|title=AI in Racing Games
*[http://gar.eecs.ucf.edu/ Drivatar in Forza Motorsport]
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|image=TORCS2.jpg
*[http://torcs.sourceforge.net/ TORCS]
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|description=This project is focused on TORCS, a state-of-the-art open source racing simulator. From one hand, TORCS represents an ideal bechmark to study Computational Intelligence techniques. On the other hand, Computational Intelligence techniques could be used to improve the game experience in this kind of games. Several projects and theses are available on this topic, please contact us for additional information.
*[http://cig.dei.polimi.it/ CIG@PoliMI]
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References:
*[http://home.dei.polimi.it/loiacono/uploads/Teaching/HomePage/AIRLab_AA20092010.pdf Daniele Loiacono's AI&R Lab Projects]
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*Drivatar in Forza Motorsport (http://gar.eecs.ucf.edu/)
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*TORCS (http://torcs.sourceforge.net/)
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*CIG@PoliMI (http://cig.dei.polimi.it/)
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*Daniele Loiacono's AI&R Lab Projects (http://home.dei.polimi.it/loiacono/uploads/Teaching/HomePage/AIRLab_AA20092010.pdf)
 
|tutor=DanieleLoiacono
 
|tutor=DanieleLoiacono
|start=Anytime
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|start=2009/10/01
 
|studmax=2
 
|studmax=2
 
|cfumin=5
 
|cfumin=5
 
|cfumax=20
 
|cfumax=20
 
|resarea=Computational Intelligence and Games
 
|resarea=Computational Intelligence and Games
|restopic=Racing
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|restopic=Computational Intelligence and Games;
 
|level=Bs; Ms
 
|level=Bs; Ms
 
|type=Course; Thesis
 
|type=Course; Thesis
|status=Proposal
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|status=Closed
}}
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{{ProjectProposal
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|title=AI in Racing Games
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|image=TORCS2.jpg
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|description=With the growth of the Web and the emergence of online communities, a huge amount of data regarding social relationships is now available, that was unthinkable until a few years ago. The network of connections may unveil precious information about communities structures and dynamics and the spreading of information in the Web.
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Aim of this project is to design and develop a software tool to extract this kind of information from a single social network platform (decided by the student). It may be required also some kind of analysis or visual representation of the collected data.
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|tutor=DavidLaniado;RiccardoTasso;MarcoColombetti
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|cfumin=5
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|cfumax=20
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|studmin=1
+
|studmax=2
+
|resarea=Social Software and Semantic Web
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|restopic=Social Network Analysis
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|level=Bs;Ms
+
|type=Course;Thesis
+
|status=Proposal
+
 
}}
 
}}

Latest revision as of 17:03, 28 April 2011

Title: AI in Racing Games
TORCS2.jpg

Image:TORCS2.jpg

Description: This project is focused on TORCS, a state-of-the-art open source racing simulator. From one hand, TORCS represents an ideal bechmark to study Computational Intelligence techniques. On the other hand, Computational Intelligence techniques could be used to improve the game experience in this kind of games. Several projects and theses are available on this topic, please contact us for additional information.

References:

Tutor: DanieleLoiacono (loiacono@elet.polimi.it)
Start: 2009/10/01
Students: 1 - 2
CFU: 5 - 20
Research Area: Computational Intelligence and Games
Research Topic: Computational Intelligence and Games
Level: Bs, Ms
Type: Course, Thesis
Status: Closed