Difference between revisions of "Human-Like AI in Games"

From AIRWiki
Jump to: navigation, search
(New page: {{ProjectProposal |title=Human-Like AI in Games |image=UT2004.jpg |description=Developing a human-like AI is a challenging and fascinating problem from the point of view of the Artificial ...)
 
m
 
(4 intermediate revisions by one other user not shown)
Line 1: Line 1:
 
{{ProjectProposal
 
{{ProjectProposal
 
|title=Human-Like AI in Games
 
|title=Human-Like AI in Games
|image=UT2004.jpg
+
|image=UT2004.png
 
|description=Developing a human-like AI is a challenging and fascinating problem from the point of view of the Artificial Intelligence research. At the same time, it is also a significative prolem for the computer games development: playing against humans is generally more exciting than playing against computers.
 
|description=Developing a human-like AI is a challenging and fascinating problem from the point of view of the Artificial Intelligence research. At the same time, it is also a significative prolem for the computer games development: playing against humans is generally more exciting than playing against computers.
 
Our projects and theses on this topic involve two different games: Unreal Tournament 2004 and TORCS.  
 
Our projects and theses on this topic involve two different games: Unreal Tournament 2004 and TORCS.  
Line 10: Line 10:
 
*Botprize (http://botprize.org/)
 
*Botprize (http://botprize.org/)
 
*Daniele Loiacono's AI&R Lab Projects (http://home.dei.polimi.it/loiacono/uploads/Teaching/HomePage/AIRLab_AA20092010.pdf)
 
*Daniele Loiacono's AI&R Lab Projects (http://home.dei.polimi.it/loiacono/uploads/Teaching/HomePage/AIRLab_AA20092010.pdf)
|tutor=DanieleLoiacono;  
+
|tutor=DanieleLoiacono;
 
|start=2009/10/01
 
|start=2009/10/01
 
|studmin=1
 
|studmin=1
Line 16: Line 16:
 
|cfumin=5
 
|cfumin=5
 
|cfumax=20
 
|cfumax=20
|restopic=Computational Intelligence and Games;
+
|resarea=Computational Intelligence and Games
 +
|restopic=Computational Intelligence and Games;  
 
|level=Bs; Ms
 
|level=Bs; Ms
 
|type=Course; Thesis
 
|type=Course; Thesis
|status=Active
+
|status=Closed
 
}}
 
}}

Latest revision as of 17:05, 28 April 2011

Title: Human-Like AI in Games
UT2004.png

Image:UT2004.png

Description: Developing a human-like AI is a challenging and fascinating problem from the point of view of the Artificial Intelligence research. At the same time, it is also a significative prolem for the computer games development: playing against humans is generally more exciting than playing against computers.

Our projects and theses on this topic involve two different games: Unreal Tournament 2004 and TORCS. Please contact us for additional information.

References
Tutor: DanieleLoiacono (loiacono@elet.polimi.it)
Start: 2009/10/01
Students: 1 - 2
CFU: 5 - 20
Research Area: Computational Intelligence and Games
Research Topic: Computational Intelligence and Games
Level: Bs, Ms
Type: Course, Thesis
Status: Closed