Difference between revisions of "Human-Like AI in Games"
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*Botprize (http://botprize.org/) | *Botprize (http://botprize.org/) | ||
*Daniele Loiacono's AI&R Lab Projects (http://home.dei.polimi.it/loiacono/uploads/Teaching/HomePage/AIRLab_AA20092010.pdf) | *Daniele Loiacono's AI&R Lab Projects (http://home.dei.polimi.it/loiacono/uploads/Teaching/HomePage/AIRLab_AA20092010.pdf) | ||
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− | |restopic=Computational Intelligence and Games; | + | |resarea=Computational Intelligence and Games |
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Latest revision as of 17:05, 28 April 2011
Title: | Human-Like AI in Games |
Image:UT2004.png |
Description: | Developing a human-like AI is a challenging and fascinating problem from the point of view of the Artificial Intelligence research. At the same time, it is also a significative prolem for the computer games development: playing against humans is generally more exciting than playing against computers.
Our projects and theses on this topic involve two different games: Unreal Tournament 2004 and TORCS. Please contact us for additional information.
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Tutor: | DanieleLoiacono (loiacono@elet.polimi.it) | |
Start: | 2009/10/01 | |
Students: | 1 - 2 | |
CFU: | 5 - 20 | |
Research Area: | Computational Intelligence and Games | |
Research Topic: | Computational Intelligence and Games | |
Level: | Bs, Ms | |
Type: | Course, Thesis | |
Status: | Closed |