Difference between revisions of "AI in Racing Games"

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{{ProjectProposal
 
{{ProjectProposal
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|title=AI in Racing Games
 +
|image=TORCS2.jpg
 
|description= This project is focused on TORCS, a state-of-the-art open source racing simulator. From one hand, TORCS represents an ideal bechmark to study Computational Intelligence techniques. On the other hand, Computational Intelligence techniques could be used to improve the game experience in this kind of games. Several projects and theses are available on this topic, please contact us for additional information.
 
|description= This project is focused on TORCS, a state-of-the-art open source racing simulator. From one hand, TORCS represents an ideal bechmark to study Computational Intelligence techniques. On the other hand, Computational Intelligence techniques could be used to improve the game experience in this kind of games. Several projects and theses are available on this topic, please contact us for additional information.
*[http://gar.eecs.ucf.edu/ Drivatar in Forza Motorsport]
 
*[http://torcs.sourceforge.net/ TORCS]
 
*[http://cig.dei.polimi.it/ CIG@PoliMI]
 
*[http://home.dei.polimi.it/loiacono/uploads/Teaching/HomePage/AIRLab_AA20092010.pdf Daniele Loiacono's AI&R Lab Projects]
 
 
|tutor=DanieleLoiacono
 
|tutor=DanieleLoiacono
 
|start=Anytime
 
|start=Anytime
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}}
 
}}
  
{{ProjectProposal
+
References:
|title=AI in Racing Games
+
*[http://gar.eecs.ucf.edu/ Drivatar in Forza Motorsport]
|image=TORCS2.jpg
+
*[http://torcs.sourceforge.net/ TORCS]
|description=This project is focused on [http://torcs.sourceforge.net/ TORCS], a state-of-the-art open source racing simulator. From one hand, TORCS represents an ideal bechmark to study Computational Intelligence techniques. On the other hand, Computational Intelligence techniques could be used to improve the game experience in this kind of games. Several projects and theses are available on this topic, please contact us for additional information.
+
*[http://cig.dei.polimi.it/ CIG@PoliMI]
|tutor=DavidLaniado;RiccardoTasso;MarcoColombetti
+
*[http://home.dei.polimi.it/loiacono/uploads/Teaching/HomePage/AIRLab_AA20092010.pdf Daniele Loiacono's AI&R Lab Projects]
|cfumin=5
+
|cfumax=20
+
|studmin=1
+
|studmax=2
+
|resarea=Social Software and Semantic Web
+
|restopic=Social Network Analysis
+
|level=Bs;Ms
+
|type=Course;Thesis
+
|status=Proposal
+
}}
+

Revision as of 23:04, 26 October 2009

Title: AI in Racing Games
TORCS2.jpg

Image:TORCS2.jpg

Description: This project is focused on TORCS, a state-of-the-art open source racing simulator. From one hand, TORCS represents an ideal bechmark to study Computational Intelligence techniques. On the other hand, Computational Intelligence techniques could be used to improve the game experience in this kind of games. Several projects and theses are available on this topic, please contact us for additional information.
Tutor: DanieleLoiacono (loiacono@elet.polimi.it)
Start: Anytimewarning.pngThe date "Anytime" was not understood.
Students: 1 - 2
CFU: 5 - 20
Research Area: Computational Intelligence and Games
Research Topic: Racing
Level: Bs, Ms
Type: Course, Thesis
Status: Proposalwarning.png"Proposal" is not in the list of possible values (Active, Closed) for this property.

References: