Difference between revisions of "AI in Racing Games"
From AIRWiki
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|cfumax=20 | |cfumax=20 | ||
|resarea=Computational Intelligence and Games | |resarea=Computational Intelligence and Games | ||
− | |restopic=Racing | + | |restopic=Racing; Computational Intelligence and Games |
|level=Bs; Ms | |level=Bs; Ms | ||
|type=Course; Thesis | |type=Course; Thesis | ||
|status=Proposal | |status=Proposal | ||
}} | }} |
Revision as of 19:22, 29 October 2009
Title: | AI in Racing Games |
Image:TORCS2.jpg |
Description: | This project is focused on TORCS, a state-of-the-art open source racing simulator. From one hand, TORCS represents an ideal bechmark to study Computational Intelligence techniques. On the other hand, Computational Intelligence techniques could be used to improve the game experience in this kind of games. Several projects and theses are available on this topic, please contact us for additional information.
References:
| |
Tutor: | DanieleLoiacono (loiacono@elet.polimi.it) | |
Start: | Anytimewarning.pngThe date "Anytime" was not understood. | |
Students: | 1 - 2 | |
CFU: | 5 - 20 | |
Research Area: | Computational Intelligence and Games | |
Research Topic: | Racing, Computational Intelligence and Games | |
Level: | Bs, Ms | |
Type: | Course, Thesis | |
Status: | Proposalwarning.png"Proposal" is not in the list of possible values (Active, Closed) for this property. |