Difference between revisions of "Human-Like AI in Games"

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(New page: {{ProjectProposal |title=Human-Like AI in Games |image=UT2004.jpg |description=Developing a human-like AI is a challenging and fascinating problem from the point of view of the Artificial ...)
 
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|title=Human-Like AI in Games
 
|title=Human-Like AI in Games
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|description=Developing a human-like AI is a challenging and fascinating problem from the point of view of the Artificial Intelligence research. At the same time, it is also a significative prolem for the computer games development: playing against humans is generally more exciting than playing against computers.
 
|description=Developing a human-like AI is a challenging and fascinating problem from the point of view of the Artificial Intelligence research. At the same time, it is also a significative prolem for the computer games development: playing against humans is generally more exciting than playing against computers.
 
Our projects and theses on this topic involve two different games: Unreal Tournament 2004 and TORCS.  
 
Our projects and theses on this topic involve two different games: Unreal Tournament 2004 and TORCS.  

Revision as of 19:40, 29 October 2009

Title: Human-Like AI in Games
UT2004.png

Image:UT2004.png

Description: Developing a human-like AI is a challenging and fascinating problem from the point of view of the Artificial Intelligence research. At the same time, it is also a significative prolem for the computer games development: playing against humans is generally more exciting than playing against computers.

Our projects and theses on this topic involve two different games: Unreal Tournament 2004 and TORCS. Please contact us for additional information.

References
Tutor: DanieleLoiacono (loiacono@elet.polimi.it)
Start: 2009/10/01
Students: 1 - 2
CFU: 5 - 20
Research Topic: Computational Intelligence and Games
Level: Bs, Ms
Type: Course, Thesis
Status: Active