Difference between revisions of "AI in Racing Games"
From AIRWiki
Line 14: | Line 14: | ||
|cfumax=20 | |cfumax=20 | ||
|resarea=Computational Intelligence and Games | |resarea=Computational Intelligence and Games | ||
− | |||
|level=Bs; Ms | |level=Bs; Ms | ||
|type=Course; Thesis | |type=Course; Thesis | ||
|status=Proposal | |status=Proposal | ||
}} | }} |
Revision as of 22:41, 26 October 2009
Title: | AI in Racing Games |
Image:TORCS2.jpg |
Description: | [[prjDescription::TORCS is a state-of-the-art open source racing simulator that represents an ideal bechmark for machine learning techniques. At the same time, Machine Learning techniques could be used to improve the game experience in this kind of games. Several projects and theses are available on this topic, please contact us for additional information.
| |
Tutor: | DanieleLoiacono (loiacono@elet.polimi.it) | |
Start: | Anytimewarning.pngThe date "Anytime" was not understood. | |
Students: | 1 - 2 | |
CFU: | 5 - 20 | |
Research Area: | Computational Intelligence and Games | |
Research Topic: | ||
Level: | Bs, Ms | |
Type: | Course, Thesis | |
Status: | Proposalwarning.png"Proposal" is not in the list of possible values (Active, Closed) for this property. |