Difference between revisions of "Automatic Content Generation in Computer Games"

From AIRWiki
Jump to: navigation, search
Line 16: Line 16:
 
|cfumin=5
 
|cfumin=5
 
|cfumax=20
 
|cfumax=20
|restopic=Computational Intelligence and Games; Content Generation
+
|restopic=Computational Intelligence and Games
 
|level=Bs; Ms
 
|level=Bs; Ms
 
|type=Course; Thesis
 
|type=Course; Thesis
 
|status=Proposal
 
|status=Proposal
 
}}
 
}}

Revision as of 19:42, 29 October 2009

Title: Automatic Content Generation in Computer Games
Gar.jpg

Image:gar.jpg

Description: The generation of customized game content for each player is an attractive direction to improve the game experience in the next-generation computer games. In this scenario, Machine Learning could play an important role to provide automatically such customized game content. Several projects and theses are available on this topic, please contact us for additional information.

Picutre taken from http://gar.eecs.ucf.edu/

References
Tutor: DanieleLoiacono (loiacono@elet.polimi.it)
Start: 2009/10/01
Students: 1 - 2
CFU: 5 - 20
Research Topic: Computational Intelligence and Games
Level: Bs, Ms
Type: Course, Thesis
Status: Proposalwarning.png"Proposal" is not in the list of possible values (Active, Closed) for this property.