Human-Like AI in Games
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Revision as of 07:35, 11 November 2009 by DanieleLoiacono (Talk | contribs)
Title: | Human-Like AI in Games |
Image:UT2004.png |
Description: | Developing a human-like AI is a challenging and fascinating problem from the point of view of the Artificial Intelligence research. At the same time, it is also a significative prolem for the computer games development: playing against humans is generally more exciting than playing against computers.
Our projects and theses on this topic involve two different games: Unreal Tournament 2004 and TORCS. Please contact us for additional information.
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Tutor: | DanieleLoiacono (loiacono@elet.polimi.it) | |
Start: | 2009/10/01 | |
Students: | 1 - 2 | |
CFU: | 5 - 20 | |
Research Area: | warning.png"Computational Intelligence and Games;" is not in the list of possible values (Affective Computing, Agents - Multiagent Systems - Agencies, BioSignal Analysis, Computational Intelligence and Games, Computer Vision and Image Analysis, E-Science, Machine Learning, Philosophy of Artificial Intelligence, Robotics, Social Software and Semantic Web) for this property.Computational Intelligence and Games; | |
Research Topic: | ||
Level: | Bs, Ms | |
Type: | Course, Thesis | |
Status: | Proposalwarning.png"Proposal" is not in the list of possible values (Active, Closed) for this property. |