Difference between revisions of "Projects"
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− | + | This page is a repository of links to the pages describing the '''projects''' we are currently working on at AIRLab. | |
− | See the list of our finished projects on the [[Finished Projects]] page. | + | See the list of our finished projects on the [[Finished Projects]] page. |
== Ongoing projects == | == Ongoing projects == | ||
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=== [[Agents, Multiagent Systems, Agencies]] === | === [[Agents, Multiagent Systems, Agencies]] === | ||
---- | ---- | ||
− | + | ===== [[Strategic Robot Patrolling]] ===== | |
− | + | ||
− | + | ===== [[Evolutionary game theory for biology]] ===== | |
− | + | ===== [[Game theoretic analysis of electric power]] ===== | |
− | + | ===== [[Algorithms for computing equilibria]] ===== | |
− | + | ===== [[Multiagent cooperation|Multiagent cooperating system]] ===== | |
− | + | ===== [[Planning in Ambient Intelligence scenarios]] ===== | |
+ | ===== [[Real-Time Strategy Games]] ===== | ||
+ | ===== [[FinAgent]] ===== | ||
=== [[BioSignal Analysis]] === | === [[BioSignal Analysis]] === | ||
---- | ---- | ||
===== [[Affective Computing]] ===== | ===== [[Affective Computing]] ===== | ||
− | + | ||
− | + | {{#ask: [[Category:Project]][[prjResTopic::Affective_Computing]][[PrjEnd::>{{CURRENTYEAR}}/{{CURRENTMONTH}}/{{CURRENTDAY}}]] |format=ul}} | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
===== [[Brain-Computer Interface]] ===== | ===== [[Brain-Computer Interface]] ===== | ||
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** [[Predictive BCI Speller based on Motor Imagery]] (Master thesis, Tiziano D'Albis) | ** [[Predictive BCI Speller based on Motor Imagery]] (Master thesis, Tiziano D'Albis) | ||
** [[Feature Selection and Extraction for a BCI based on motor imagery]] (Master thesis, Francesco Amenta) | ** [[Feature Selection and Extraction for a BCI based on motor imagery]] (Master thesis, Francesco Amenta) | ||
+ | ** [[Integrating Motor Imagery and Error Potentials in a Brain-Computer Interface]] (Master Thesis, Paolo Calloni) | ||
** [[Ocular Artifacts Filter implementation for a BCI based on motor imagery]] (First Level thesis, Fabio Beltramini) | ** [[Ocular Artifacts Filter implementation for a BCI based on motor imagery]] (First Level thesis, Fabio Beltramini) | ||
− | * [[Graphical user interface for an autonomous wheelchair]] | + | * [[Online automatic tuning of the number of repetitions in a P300-based BCI]] (First Level thesis, Siegfried Cattaneo) |
+ | * [[Graphical user interface for an autonomous wheelchair]] (First Level thesis, Antonio Tripodi and Eleonora Ciceri) | ||
* [[Mu and beta rhythm-based BCI]] | * [[Mu and beta rhythm-based BCI]] | ||
+ | * [[Reproduction of an algorithm for the recognition of error potentials]] | ||
+ | * [[Stimulus tagging using aperiodic visual stimulation in a VEP-based BCI]] | ||
===== [[Automatic Detection Of Sleep Stages]] ===== | ===== [[Automatic Detection Of Sleep Stages]] ===== | ||
Line 61: | Line 63: | ||
* [[Image resize by solving a sparse linear system]] | * [[Image resize by solving a sparse linear system]] | ||
* [[Monocular Simultaneous Localization And Mapping with Moving Object Tracking using Conditional Independent submaps]] | * [[Monocular Simultaneous Localization And Mapping with Moving Object Tracking using Conditional Independent submaps]] | ||
+ | * [[Robust data association for high-speed SLAM]] | ||
+ | * [[Automated Recognition between alkaline and non-alkaline AA batteries]] | ||
+ | * [[Hand gesture guided desktop lamp]] | ||
=== [[Machine Learning]] === | === [[Machine Learning]] === | ||
Line 66: | Line 71: | ||
* [[Adaptive Reinforcement Learning Multiagent Coordination in Real-Time Computer Games|Adaptive Reinforcement Learning Multiagent Coordination in Real-Time Computer Games]] | * [[Adaptive Reinforcement Learning Multiagent Coordination in Real-Time Computer Games|Adaptive Reinforcement Learning Multiagent Coordination in Real-Time Computer Games]] | ||
* [[B-Smart Behaviour Sequence Modeler and Recognition tool|B-Smart Behaviour Sequence Modeler and Recognition tool]] | * [[B-Smart Behaviour Sequence Modeler and Recognition tool|B-Smart Behaviour Sequence Modeler and Recognition tool]] | ||
− | |||
− | |||
− | |||
− | |||
* [[Giskar - Distance estimation through single camera features applied to Neural Networks]] | * [[Giskar - Distance estimation through single camera features applied to Neural Networks]] | ||
+ | * [[Exploit of betting patterns using genetic algorithms and reinforcement learning]] | ||
− | + | * [[Q_Fitted_Algorithm:_The_Dam_Problem]] | |
− | + | ||
− | + | * [[Batch Learning for Poker]] | |
− | + | ||
− | * [[ | + | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
=== [[Evolutionary Computation]] === | === [[Evolutionary Computation]] === | ||
---- | ---- | ||
− | * [[Evoptool: | + | * [[Evoptool: Evolutionary Optimization Tool]] |
=== [[Philosophy of Artificial Intelligence]] === | === [[Philosophy of Artificial Intelligence]] === | ||
Line 95: | Line 90: | ||
==== [[Robot development]] ==== | ==== [[Robot development]] ==== | ||
+ | * [[ExhiBot - A robot for exhibitions]] | ||
* [[LURCH - The autonomous wheelchair]] | * [[LURCH - The autonomous wheelchair]] | ||
* [[Balancing robots: Tilty, TiltOne]] | * [[Balancing robots: Tilty, TiltOne]] | ||
* [[Robotizing a Golf Cart ]] | * [[Robotizing a Golf Cart ]] | ||
− | * [[ Development of a neck for | + | * [[ Development of a neck for humanoid robot ]] |
* [[Development of robot Maximum One - control and programming ]] | * [[Development of robot Maximum One - control and programming ]] | ||
* [[Milan Robocup Team Robot development ]] | * [[Milan Robocup Team Robot development ]] | ||
* [[Modular Robotic Toolkit ]] | * [[Modular Robotic Toolkit ]] | ||
+ | * [[Indoor localization system based on a gyro and visual passive markers]] | ||
+ | * [[Simulation of a 6 DOF Manipulator]] | ||
+ | * [[Warugadar - Fusion piezoelettric and vision controllers with PYRO]] | ||
==== [[Benchmarking]] ==== | ==== [[Benchmarking]] ==== | ||
Line 118: | Line 117: | ||
* [[EMG, new test]] | * [[EMG, new test]] | ||
* [[CPG for Warugadar]] | * [[CPG for Warugadar]] | ||
+ | * [[Hand prosthesis using robotics principles]] | ||
+ | * [[Control of Whitefinger]] | ||
+ | * [[LionHell McMillan]] | ||
==== [[Robogames]] ==== | ==== [[Robogames]] ==== | ||
* [[ROBOWII]] | * [[ROBOWII]] | ||
* [[RobogameDesign]] | * [[RobogameDesign]] | ||
+ | |||
+ | ==== [[Navigation Strategies]] ==== | ||
+ | * [[ Navigation system for LURCH ]] | ||
+ | |||
+ | === [[Social Software and Semantic Web]] === | ||
+ | ---- | ||
+ | ===== [[Social Network Analysis| Extracting Knowledge From Social Networks]] ===== | ||
+ | |||
+ | {{#ask: [[Category:Project]][[prjResTopic::Social Network Analysis]][[prjStatus::Active]]|?prjTitle = |format=ul}} | ||
+ | |||
+ | ===== [[Semantic Tagging]] ===== | ||
+ | |||
+ | {{#ask: [[Category:Project]][[prjResTopic::Semantic Tagging]][[prjStatus::Active]]|?prjTitle = |format=ul}} | ||
+ | |||
+ | ===== [[Semantic Search]] ===== | ||
+ | |||
+ | {{#ask: [[Category:Project]][[prjResTopic::Semantic Search]][[prjStatus::Active]]|?prjTitle = |format=ul}} | ||
+ | |||
+ | <!-- | ||
+ | ===== [[Semantic Annotations]] ===== | ||
+ | |||
+ | {{#ask: [[Category:Project]][[prjResTopic::Semantic Annotations]][[prjStatus::Active]]|?prjTitle = |sort=prjEnd|order=desc|format=ul}} | ||
+ | --> | ||
== Past projects == | == Past projects == | ||
Line 128: | Line 153: | ||
===== [[Affective Computing]] ===== | ===== [[Affective Computing]] ===== | ||
− | + | ||
+ | {{#ask: [[Category:Project]][[prjResTopic::Affective_Computing]] [[PrjEnd::<{{CURRENTYEAR}}/{{CURRENTMONTH}}/{{CURRENTDAY}}]]|format=ul}} | ||
===== [[Brain-Computer Interface]] ===== | ===== [[Brain-Computer Interface]] ===== | ||
* [[Online P300 and ErrP recognition with BCI2000]] | * [[Online P300 and ErrP recognition with BCI2000]] | ||
+ | |||
+ | === [[Robotics]] === | ||
+ | *[[2D Mapping Using a Quadtree Data Structure]] | ||
== April Fool's projects == | == April Fool's projects == |
Latest revision as of 19:57, 7 August 2013
This page is a repository of links to the pages describing the projects we are currently working on at AIRLab. See the list of our finished projects on the Finished Projects page.
Contents
- 1 Ongoing projects
- 2 Past projects
- 3 April Fool's projects
- 4 Note for students
Ongoing projects
by research area (areas are defined in the Main Page); for each project a name and a link to its AIRWiki page is given
Agents, Multiagent Systems, Agencies
Strategic Robot Patrolling
Evolutionary game theory for biology
Game theoretic analysis of electric power
Algorithms for computing equilibria
Multiagent cooperating system
Planning in Ambient Intelligence scenarios
Real-Time Strategy Games
FinAgent
BioSignal Analysis
Affective Computing
Brain-Computer Interface
- BCI based on Motor Imagery
- Predictive BCI Speller based on Motor Imagery (Master thesis, Tiziano D'Albis)
- Feature Selection and Extraction for a BCI based on motor imagery (Master thesis, Francesco Amenta)
- Integrating Motor Imagery and Error Potentials in a Brain-Computer Interface (Master Thesis, Paolo Calloni)
- Ocular Artifacts Filter implementation for a BCI based on motor imagery (First Level thesis, Fabio Beltramini)
- Online automatic tuning of the number of repetitions in a P300-based BCI (First Level thesis, Siegfried Cattaneo)
- Graphical user interface for an autonomous wheelchair (First Level thesis, Antonio Tripodi and Eleonora Ciceri)
- Mu and beta rhythm-based BCI
- Reproduction of an algorithm for the recognition of error potentials
- Stimulus tagging using aperiodic visual stimulation in a VEP-based BCI
Automatic Detection Of Sleep Stages
Analysis of the Olfactory Signal
Classification of EMG signals
Computer Vision and Image Analysis
- Automated extraction of laser streaks and range profiles
- Data collection for laser-rangefinder and camera calibration
- Image retargeting by k-seam removal
- Particle filter for object tracking
- Template based paper like reconstruction when the edges are straight
- Wii Remote headtracking and active projector
- Vision module for the Milan Robocup Team
- Long Exposure Images for Resource-constrained video surveillance
- NonPhotorealistic rendering of speed lines.
- Restoration of blurred objects using cues from the alpha matte
- Analyzing Traffic Speed From a Single Night Image - Light Streaks Detection
- Plate detection algorithm
- A vision-based 3D input device for space curves
- Correlation-based 3D reconstruction with pan/tilt stereo-camera
- Inverse scaling parametrization for Monocular Simultaneous Localization and Mapping
- Image resize by solving a sparse linear system
- Monocular Simultaneous Localization And Mapping with Moving Object Tracking using Conditional Independent submaps
- Robust data association for high-speed SLAM
- Automated Recognition between alkaline and non-alkaline AA batteries
- Hand gesture guided desktop lamp
Machine Learning
- Adaptive Reinforcement Learning Multiagent Coordination in Real-Time Computer Games
- B-Smart Behaviour Sequence Modeler and Recognition tool
- Giskar - Distance estimation through single camera features applied to Neural Networks
- Exploit of betting patterns using genetic algorithms and reinforcement learning
Evolutionary Computation
Philosophy of Artificial Intelligence
Robotics
Robot development
- ExhiBot - A robot for exhibitions
- LURCH - The autonomous wheelchair
- Balancing robots: Tilty, TiltOne
- Robotizing a Golf Cart
- Development of a neck for humanoid robot
- Development of robot Maximum One - control and programming
- Milan Robocup Team Robot development
- Modular Robotic Toolkit
- Indoor localization system based on a gyro and visual passive markers
- Simulation of a 6 DOF Manipulator
- Warugadar - Fusion piezoelettric and vision controllers with PYRO
Benchmarking
Bio Robotics
- PoliManus
- ZOIDBERG - An autonomous bio-inspired RoboFish
- Styx The 6 Whegs Robot
- PolyGlove: a body-based haptic interface
- ULISSE
- PEKeB: a PiezoElectric KeyBoard
- Anthropomorphic Robotic Wrist
- High-level architecture for the control of humanoid robot
- Zoidberg II, powering robot fish
- EMG, new test
- CPG for Warugadar
- Hand prosthesis using robotics principles
- Control of Whitefinger
- LionHell McMillan
Robogames
Social Software and Semantic Web
Extracting Knowledge From Social Networks
Semantic Tagging
Semantic Search
Past projects
BioSignal Analysis
Affective Computing
Brain-Computer Interface
Robotics
April Fool's projects
Following the RFC tradition, here is our April Fool's project page.
Note for students
If you are a student and there isn't a page describing your project, this is because YOU have the task of creating it and populating it with (meaningful) content. If you are a student and there IS a page describing your project, you have the task to complete that page with (useful and comprehensive) information about your own contribution to the project. Be aware that the quality of your work (or lack of it) on the AIRWiki will be evaluated by the Teachers and will influence your grades.
Instructions to add a new project or to add content to an existing project page are available at Projects - HOWTO.